• reluctantpornaccount@reddthat.com
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    7 months ago

    I think this is being misinterpreted a little bit. This only blocks attacks that exactly equal the final number. So for their example, AC 14, and final total being 23, 15-22 still hits and 24+ still hits.

    It’s an interesting magic item but ultimately it’s too much additional math and dice for a turn.

    • kibiz0r@lemmy.world
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      7 months ago

      No rolling/math during combat, just a specific number that misses. You only roll (if you want to) after a long rest.

    • Coskii@lemmy.blahaj.zone
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      7 months ago

      Looks like the roll is done at long rest, so it would be a relatively static number.

      For a real short example, you roll a 10 after math, so you just put a little 10+ac misses automatically note somewhere handy until you sleep and roll again.

      It’s a fun little ring, and could be a really hype moment if/when it hits

    • bouh@lemmy.world
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      7 months ago

      In fact you only run the die after a long rest, not for each attack, so not so many dice roll actually? You just need to write the number somewhere.

    • xantoxis@lemmy.world
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      7 months ago

      My problem with it is it’s a waste of a ring slot. The odds of this helping you at all are miniscule. Fighting enemies that attack within a range of <=22? This ring doesn’t help you at all.

    • Cethin@lemmy.zip
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      7 months ago

      So basically AC+1,except the +1 is a random slot somewhere 6 points above your AC. Yeah, I think this item would be annoying to use, and probably isn’t as good as just AC+1, because your AC should be somewhere near where enemies are hitting ideally, or you shouldn’t be getting attacked at all. 6 points higher might be out of their range to even hit.