Edit sorry I was way to vague and bad explained question. But great explanation everyone.

If you start playing as a player in a homebrew world that I built. How little information would you feel needed to be able read before you can build a character in it?

I have been planing to start looking for players soon but I struggling as I don’t want to give them a whole novel of mostly boring lore dump but sending them like two sentients feels just silly.

Not to mention would you as a player like reference to other mediums so you could quickly know what to expect or would you rather have a in game view of it?

  • Aielman15@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    6 months ago

    Only the bare minimum to run the narrative arc. I don’t need to know how many gods created your world, or how many cities with unpronounceable names there are out there. Keep that info handy in case it comes up (for example, the pantheon may come up if we seek refuge in a church, or there’s religious tension in the country or whatever), but don’t spend 30 minutes telling me the minute details of your world, because I’ll probably forget by the time we play together again next week.

    • RGB3x3@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      6 months ago

      Plus, all that stuff can be built out over the course of a campaign. No need to narrative dump when it’s better to find all that information organically from places and people