TL;DR:

  • Stats are no longer tiered every 10 points
  • Stat cap increased to 200
  • Points over 100 will add additional effects
  • Legendary armor will have a stat archetype
  • Some stats are changing to be more useful. Still in development.
    • Ex. “Discipline” is becoming “Grenade”.
    • 0-100 has same effect of decreasing cooldown
    • 101-200 increases chance of getting an extra grenade charge when cooldown is up.
  • Set bonuses are being added.
    • Ex. 2 pieces of Tex Mechanica armor increase hipfire
    • 4 pieces of Tex Mechanica buffs all TM guns.
  • Current Legendary armor is basically getting sunset. Stat values will not change for the most part unless balancing is needed for new stats.
    • Doesn’t sound like old armor will be able to roll above what it’s current stat is or be able to be brought up to the new system.
  • Exotic armor is getting a separate rework to bring it up to par with the new legendary armor but this will not be happening at the same time.
  • JohnWorks@sh.itjust.works
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    1 month ago

    Loving the simplification along with adding new features for armor sets. I’m mostly relieved that the full set bonus is tied to 4 pieces rather than 5 so exotics can still be used.