

I’ve bounced off every GTA that has came out
SA was the furthest I got in any of them just cause it had some addictive qualities(the turf management stuff, some novel missions) and it was basically my first GTA so the novelty was there.
To me, GTA is a frustrating contradiction. It is always amongst the most graphically polished and meticulously crafted game worlds ever yet everything beyond it’s production value feels underwhelming. Heavily style over substance.
The controls/animations are clunky, the missions have barely evolved from the PS2 days, the gunplay even after patches was still mid, the sort of PS era chaos sandbox keeps getting paired back to accommodate more “realistic storytelling and immersion,” and the game systems and side activities all feel a mile wide and a centimeter deep. With little more than novelty to make you want to do them more than once.
Which in the last two games has made the whole world mostly feel like visiting an impressive tech demo more than something I actually get immersed into the way I can in almost any other open world style game.
And probably my highlights in both GTAIV and V is exploring the map for a few hours and listening to the radio. Which probably shouldn’t be the thing I find most memorable in a game with a trillion dollar budget or whatever.
And unlike RDR, the stories themselves aren’t enough to compel me to push forward.
I’ll probably pick it up eventually, especially if any of my issues get resolved or truly improved upon, but I already don’t game as much anymore so I’ll probably wait til it comes to PC and get it on a Steam sale or something.







Excuse you OP, don’t you understand that I am NOT aligned with US imperialism.
Must I tap the sign for you all AGAIN