• 48 Posts
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Joined 1 year ago
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Cake day: June 15th, 2023

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  • No, I did not. After my post I got an mlt update too, which didn’t help with Kdenlive, but Inkscape stopped working… Right after that Inkscape got an update and now it works again. It all looks like an known issue they are aware off? Couldn’t find anything related in KDE and Archlinux forums a few hours back.

    Last time Kdenlive broke, I used Flatpak until that was resolved. Maybe I’ll wait a bit again. But will have in mind to downgrade mlt, but I’m hesitant to downgrade libraries other tools may depend on.



  • My recommendation: If you have the choice between both LCD models, go for 512gb over 64gb. The only difference is the internal storage (ok the more expensive one has some coating on the display, but this is minor). The 64gb model is really small and you would need to buy micro sd cards anyway. Plus its not the fast SSD, but a slower MMC storage type. The bigger 512gb model has enough space for lot of games and personal files, that you only need micro sd card if that’s not enough for you. And its a very fast SSD type of storage as well. The price differences is extremely low in my opinion, go for 512gb model if you can.

    Note: Also be aware this is the older LCD model, not the newer and more expensive OLED model. The OLED model has lot of improvements, not only the screen. Just telling this if you read this comment and are new to Steam Deck.


  • The OP does not talk about speedrun and challenges. The one guy in the comments just changed the discussion topic. And even if so, Speedrunning and exploiting glitches has nothing to do with playing the game as intended or the experience of the game. And yes off course speedrunning ruin the experience of the game, as it is not playing the game as intended (unless it is specifically a speedrun game, but that is an exception and not our topic). That is a whole another topic and has nothing to do with our discussion and has nothing to do with the initial OP topic.

    The OP asks what games to play on easy and which games he recommends, and I told him what I recommend or when I do not recommend playing them. It doesn’t make sense to you, because you are conflicting different issues with the topic. Speedrun is not our discussion (that guy just started talking about it).

    Mind you, the point the OP brought was to use easy mode because he does not like or find the combat engaging. Therefore he does not want to play the combat (and by extension the game as it is intended). How can you guys read and interpret all kind of nonsense and start flaming?



  • We weren’t talking about speed-running or challenges. And I made clear its not the only way to play a game, but for people who don’t want to play the game as intended. Its a totally different and degraded experience, because the game is designed in a certain way. Therefore I do not recommend using easy mode… unless (and I made that clear before too) game is unfair or badly designed or if you don’t want to play the game anyway, and just enjoy cut scenes.

    I’m not attacking you or judging you, I try to protect the worse experience for from you and encourage to actually learn to play the game. If you don’t wan to play the game like that, then maybe easy mode is for you. Or play another game. It’s not my choice its yours, I don’t take your choice away!




  • But a lot of people are coming to gaming from traditional media where there is no interaction. A lot of those people like the narratives in games, but don’t love beating a challenge. A lot of those people are tired from long days at work and do not get joy from eking out a win. To them, it feels like a chore, and they didn’t get into this to do chores. They got into it to get away from the stress of the world.

    That’s exactly what I’m saying. People like you describe don’t want to play the game. There is nothing wrong with that, i just explained when easy mode makes sense or when I recommend it. In this case, people who don’t want to play the game (as intended), can use easy mode.

    If you get enjoyment from great game mechanics, more power to you. However, that doesn’t mean those game mechanics are less impactful in story driven games where the gaming is “easier.”

    As I said, it depends on the implementation of an easy mode. Some easy modes are bad and ruin the actual gaming experience. In some other cases its actually very well thought out and the game mechanics are supportive in such an easy mode.

    In general a situation like with your partner to introduce into gaming is a special case. There are lot of games designed to be easy or adaptive. But the OP here isn’t new to gaming, its a different situation. I was looking from a perspective who plays games.


  • I think easy game modes take away what a great game makes a great game. I’m not sure if I can explain this with words, but if you are going to play on easy, then it means you don’t want to play. At that point, its probably not a game for you. I’m talking across all kind of genres and type of games. However, if a game is unfair or badly designed, that is the moment when I would recommend using easy mode. And it depends on how the difficulty scaling is implemented. Some easy modes are really dumb and take away the core principles of the game, while others are very intelligently realized.

    Your example is a great example of what I meant by that. You are not interested into the combat, therefore made it easy so it does not get in your way. You didn’t turn it down because its unfair. What happens is, you are actively playing a game, which you don’t want to. I don’t know what exactly scales in that game, so maybe its not a bad easy mode at all, but can’t judge the game.

    I’m currently playing Metal Gear Solid 5 for the first time (just played a few hours on launch and now I’m back to it) on normal difficulty. The game can be brutal at times and there were multiple moments when I almost quit the game. Yet I did not turn easy mode, and now I’m happy that I overcome the challenge naturally. And that’s what I mean. I you turn the game to easy mode, then you get into these habits of not solving the challenges.





  • Presumably its only opt-in to the application you want to use it with. If this new system was applied to all applications by default, yeah it could become a problem. The reason why the permission control in Android and Flatpak works is, because those applications and packages are designed and built with these limitations by default and the user should not need to modify the permissions. There are a few cases (in Flatpak) where you need to change the permission, which is annoying, especially if you don’t know. How worse will it be with applications that are not designed with these limitations in mind and force them with permissions taken away with this new tool?

    Overall I don’t think it’s such a bad idea to have a technology on your hand to limit permissions and access, but it needs to be opt-in. In example this could be useful for AppImages, that are downloaded from the web and not managed by your operating system or a community like Flathub.





  • Yes, removed games are not really removed, just hidden. And for the reader here, we are not talking about hiding in the client. If you go to support page of game at https://help.steampowered.com/en/wizard/HelpWithGame and click “I want to permanently remove this game from my account”, then its like you wouldn’t own the game anymore.

    Not many know you can go to same page and restore the license. It’s noted that you get the same license of game than before, not a new license. I don’t know why Steam has the permanent removal, if its not permanent at all. But now you know; you can restore. And that is what the user in this post is talking about.

    Edit: I thought about why that maybe. It makes sense to keep the license bound to an account, so the key cannot be activated again by someone else. Otherwise people could sell their activated keys like that.