• @jjjalljs
    link
    210 months ago

    I feel like that’s going to do weird things to your story pacing, and possibly put your players in an unwind position.

    Like maybe they’re idiots or unlucky and use a lot of resources, and need a rest. Does the plot allow a full week of the bad guys/natural disaster/whatever to do ita thing unimpeded?

    The solution remains kill the adventuring day. It’s not how most players actually want to play the game.