The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square542linkfedilinkarrow-up1938arrow-down114
arrow-up1924arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agomessage-square542linkfedilink
minus-squarejjjalljslinkfedilinkEnglisharrow-up5arrow-down2·2 months agoSorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty. Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down5·2 months agoIt’s literally all artificial.
minus-squarejjjalljslinkfedilinkEnglisharrow-up4arrow-down2·2 months agoWhat did you mean by The problem is with artificially enforced barriers Then?
Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.
Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
It’s literally all artificial.
What did you mean by
Then?
Wrong