I’ve written simple rules for generating a hex map, either in advance or on the fly (which works particularly well for solo play). The generator uses a simple system for taking adjacent hexes into account to avoid being totally random. Feel free to let me know if you have any feedback.



No deserts/dunes?
No. I could possibly add them in a future version, but with this method it’s sort of hard to make it rare for them to end up next to swamps. But maybe I can come up with something…
You don’t need to. It’s actually quite common for brackwater swamps (mangroves) to exist next to sand dunes.
Really? Hmm. Thanks.
Take a gander at what it may look like: https://duckduckgo.com/?q=mangroves+dunes&ia=images&iax=images