At least at low levels. Every combat so far was absolutely carried by our parties fighter just beating the enemies into a pulp :)
At least at low levels. Every combat so far was absolutely carried by our parties fighter just beating the enemies into a pulp :)
Don’t forget that crits are actually GOOD in PF2e because they multiply all damage instead of just the base weapon die.
Unless you’re talking about the playtest, DnD you double all the damage dice, not just the base weapon dice. Sneak attack, smites, anything that’s not locked away behind a separate saving throw (like poisons) or just a flat damage boost (like +5 to STR) all gets doubled.
PF2e is great though, would love if one of my games switched over some time.
And of course, what weapon you’re holding can further modify weapon crits. Picks do more direct damage, axes do cleave damage, hammers knock foes on their ass, fists can knock the wind out of enemies, giving them less actions, etc.
I’m particularly fond of bows, which can pin enemies to a surface, its really good when combined with a teammate who can knockback enemies with a club or shield crit or just a shove.