It’s been pointed out to me that I should’ve said “metacurrency” instead of “ingame resources,” as spell slots and such are ingame resources. Sorry.
It’s been pointed out to me that I should’ve said “metacurrency” instead of “ingame resources,” as spell slots and such are ingame resources. Sorry.
Fate is maybe the biggest game that uses this. You can spend a Fate Point to declare a story detail.
It’s a big change in mind set from the default of DND, where you’re super zoomed in on your character. Instead you’re more like a writer on a project.
For example, a group of players were trying to escape from an office building. They’d set off alarms and were fleeing upwards. One of the players said, “I bet the executives here have a helicopter on the roof, with a chopper always ready to go.”. Spend a fate point and it’s true. They stole the helicopter and escaped into new problems.
I like being able to steer the game. I don’t like just being along for the GM’s ride. I like when my players provide ideas.
But some players hate it. I guess some players really want to focus on becoming one with their character. I’m more focused on trying to tell a cool story.
https://fate-srd.com/fate-core/fate-points#declaring-a-story-detail
I find vanilla DND really weird after spending time in other games. Like I’m missing limbs and senses.