It’s been pointed out to me that I should’ve said “metacurrency” instead of “ingame resources,” as spell slots and such are ingame resources. Sorry.

  • jjjalljs
    link
    fedilink
    arrow-up
    1
    ·
    12 hours ago

    Fate is maybe the biggest game that uses this. You can spend a Fate Point to declare a story detail.

    It’s a big change in mind set from the default of DND, where you’re super zoomed in on your character. Instead you’re more like a writer on a project.

    For example, a group of players were trying to escape from an office building. They’d set off alarms and were fleeing upwards. One of the players said, “I bet the executives here have a helicopter on the roof, with a chopper always ready to go.”. Spend a fate point and it’s true. They stole the helicopter and escaped into new problems.

    I like being able to steer the game. I don’t like just being along for the GM’s ride. I like when my players provide ideas.

    But some players hate it. I guess some players really want to focus on becoming one with their character. I’m more focused on trying to tell a cool story.

    https://fate-srd.com/fate-core/fate-points#declaring-a-story-detail

    I find vanilla DND really weird after spending time in other games. Like I’m missing limbs and senses.