I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
The way they made it so death doesn’t matter, that all that matters is you keep going, is an incredible feat of ludonarrative harmony. That’s the story and that’s the mechanic. A+, would “denial anger bargaining depression acceptance OH I GET IT” again.