Title. I have quite a few on my backlog but I’m always looking for inde recs especially. :)

  • ampersandrew@lemmy.world
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    12 hours ago

    I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it’s not a good tutorial. I’d call the first game’s tutorial the cave with a handful of rats.

    • JayEchoRay@lemmy.world
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      42 minutes ago

      While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

      Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

      A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

      There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.

      The final challenge can have the guy be talked down with enough speech

      For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.

      • ampersandrew@lemmy.world
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        19 minutes ago

        This is the kind of stuff you might know if you already know what’s ahead of you, like if you played it before, but as a first-time player of the game, not knowing what’s coming, I found it to be a poor experience when you only have a melee weapon but specced for guns.