- cross-posted to:
- ancientinternet@lemmy.world
- programmer_humor@programming.dev
- cross-posted to:
- ancientinternet@lemmy.world
- programmer_humor@programming.dev
cross-posted from: https://lemmy.zip/post/24335357
cross-posted from: https://lemmy.zip/post/24335357
Yes, but it still is about language, not game engine.
Albeit technically, the statement is correct, since it is more specific.
Yeah, but this particular language is a feature of the game engine. It’s its own thing called GDScript.
Oh, I didn’t know that, neat. Then there’s no space for nit-picking
Godot is neat. There is C# support as well if you find that easier, but coming from Unreal, it’s night and day. I know Unreal has so much more features, but for a hobbyist like me, Godot is much better. It’s just this small executable, and you have everything you need to get creative.