- cross-posted to:
- ancientinternet@lemmy.world
- programmer_humor@programming.dev
- cross-posted to:
- ancientinternet@lemmy.world
- programmer_humor@programming.dev
cross-posted from: https://lemmy.zip/post/24335357
cross-posted from: https://lemmy.zip/post/24335357
I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn’t allow me to use an emoji as a variable name.
Another guy just posted emojis in their code in the comments no idea if it actually works
That code was C++ or something like that. Not GDScript.
I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.
Ah I’m unfamiliar with most languages I just use python and random others for personal projects
Coding must be a nightmare if you’re choosing programming languages at random 😱
But you must also be learning quite a lot.
I’m not choosing at random lol that would be crazy but I mostly use python and have been teaching myself go and some rust
There’s probably a rule that requires variables to start with a letter or underscore. Emoji are nor marked as letters. Something like
_👍
will probably work.