Today’s Penny Arcade is a near perfect commentary on the Unity debacle.

Whole comic linked above, but here’s the one-panel that is perfect.

  • Cylusthevirus@kbin.social
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    1 year ago

    I love that setting, but those mechanics. Ooof. Way too heavy. I actually meant the genre not the system. In reality I’ve been running The Sprawl but I’m looking for a narrative forward cyberpunk game that can accommodate urban fantasy.

    • Nom Nom Nom@nom.mom
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      1 year ago

      I use ICE’s Cyberspace and throw out everything that slows down the story. Works well enough. It was written before most of the world was online, so still has a lot of the quaint charm of early cyberpunk.

      • Cylusthevirus@kbin.social
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        1 year ago

        Lol, one of the two options listed is what I’m using. Need to find something with support for fantasy stuff and if possible, alternative hacking rules. Hamish who wrote it mentioned he wasn’t super happy with how it turned out.

      • TwilightVulpine@kbin.social
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        1 year ago

        I still need to try Forged in the Dark, but Powered by the Apocalypse just makes me run back to Shadowrun as it is. It’s way too far the other way, barebones and genre-centric to a limiting extent. For all its issues, maybe even because of its bloat, it never leaves you out of options for any assortment of scenario themes.

        • M. Orange@beehaw.org
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          1 year ago

          I would actually highly recommend the [World, Star, Citie]s Without Number systems. They’ve been going for about ten years, and while the individual systems themselves are genre-centric (fantasy, sci-fi, and cyberpunk respectively), they’re all inter-compatible and offer a good midpoint between crunchy systems and rules-light.

          Also, I think Savage Worlds is setting agnostic and a little bit crunchier than most rules-light systems, but I have little experience with it.

          • TwilightVulpine@kbin.social
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            1 year ago

            I did have good experiences with Savage Worlds. It’s system is a little strange, but it manages to be simple while still offering a good variety of mechanics for different themes, though it isn’t itself narratively-oriented if that’s what the group wants.