So ive been thinking about using godot or gdevelp but im not too sure if those are teh right ones for a beginner to use. im not sure why but i want to make a video game, i dont even have an ideas but i want to make one for some reason. once i get a better computer which will be in a few days hopefully i think i might use unity, maybe.

i could use suggestions, advice, tips, you can even share a story if you want to. ive made a few posts before and everyone says to download blender to make things with and then use godot becasue its open source and low end.

  • REdOG@lemmy.world
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    1 year ago

    When I learned python I did by building some protocols I had a solid understanding of in the twisted python framework and it was a nice way to learn about other fundamentals that the “learn to code” guides don’t really go over. I’d look for libraries that other projects are leaning on and start from there. Libraries will have solved the challenges that slow down a beginner. You can always go back and learn how those libraries do it well after you’ve mastered using the libraries. Often because you need a particular feature or behavior.