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I have a used 3DS with a touchscreen and stylus, and a drawing program, and I beg to differ.
You can totally make art for less than ten thousand dollars. Heck, most art within that price bracket is valued objectively better than the “”“art”“” costing more. The problem is not “making art is costly”, it’s that the current schools of media seem to have a curriculum purpose-built to make artist understudies belive that has to be the case.
On a side note, I’m playing DS games on my iPhone with Delta emulator and it’s awesome. But still not the point.
Lol, I have been using vDS on my Android phone it’s the DS emulator that I found works best (at least best free emulator.) Most games work well, some don’t seem to translate well to a phone screen though. I wanted to play Sonic Rush Adventure, and it runs fine on the emulator but the on screen buttons just don’t seem to be suitable for that type of game.
This is veering off topic hard but the Zelda Phantom Hourglass and Spirit Tracks are perfect. It can be controlled 100% with touchscreen only.
That’s not the point. We’re talking about filmmaking. Some art project don’t need that much but others do.
So? I’ve seen pretty good filmmaking art done by far less than a gazillion dollars, and then even showing up for free on Youtube.
Come on. It’s not a need of the art.
Still. Not. The point!!! I can make a sculpture out of paper maché or an arch to a city. Both are sculptures both are art but they don’t cost the same price to make.