I’ve played TES games since Daggerfall came out. That was my first giant open world game, and despite all of the horrible game breaking bugs I played it so much I risked my college degree.
Based on all of the descriptions and the fact that I’m right now only playing games that run well on the steam deck, I’m skipping this one for now. I couldn’t imagine the thousands of hours I’ve spent playing and replaying TES and Fallout games. But every release gets more dumbed down, it seems.
Honestly, the only thing keeping me from even checking it out is that it sounds boring. I’m still totally overplaying BG3, I love playing Stray, and Depth is great when I have limited time or attention. If everyone was raving about it, I might check it out, but as it is, I can wait.
Not since Daggerfall, but been a big TES fan since falling in love with Morrowind. Each subsequent entry to the series has been more disappointing then the last, but Skyrim was decent enough that I still put a good chunk of hours into it. Now though, TES is basically a dead series to me. I’m not remotely interested in seeing where the series goes in modern Bethesda’s hands. It will take overwhelming evidence that Bethesda has somehow changed for me to pick up TES 6.
Largely the same story from me. One of the things I always pointed to for TES is just the movement. Morrowind, everything is open you can levitate, acrobatics significantly alters how you get around, mark+recall, teleport spells to the shrines, several in-universe fast travel systems, and don’t get me started on the scrolls of icarian flight. Oblivion comes around and you see more instanced cities, less verticality in your movement, to my recollection no teleport spells, fast travel is a menu. I don’t even think there was a system like skyrims wagons that kiiiiinda function like the silt striders. Not to say Skyrim is any better. In fact,it’s even worse! You’re pretty much able to move like a normal person. Mountains? Actually kinda a problem, I’ll get over it (literally) but gone are the days of chugging a levitate potion, or fortifying my acrobatics and GETTING OVER IT.
I’m in the same historical boat as you. Arena was one of my first games on my 486. Here’s my take.
Starfield is Skyrim in Space with Daggerfall’s procedural generation. It may not be the perfect game (or for some people, even a good game), but it is the close-to-ideal Elder Scrolls experience in space.
Honestly, the only thing keeping me from even checking it out is that it sounds boring
I tried a Daggerfall playthrough where I went town to town looking for loot and doing nothing else. It got boring because the towns all started to look alike. So I stopped and just played it how it was meant to be played.
There’s no “boring” take if you ignore the procedural filler content and outpost system (which Bored me in my last FO4 playthrough) and focus on the storyline and main areas. The other stuff is all there for those of us who enjoy mission-fun. I LIKE pirating ships again and again, but maybe you don’t. Literally the boring complaints come from the fact that they gave us Daggerfall-level places to explore, with Daggerfall-level repetition.
This is the first one that’s made me want to check out the game. I actually weirdly enjoyed the randomly generated dungeons that were basically all the same, probably because I had never played such a completely open world game before. At least some of it had to be the novelty compared to games like Ultima or the D&D games out at the time.
I’ve always played a lot of the RP part in my head - like in Morrowind I’d usually play as an escaped Argonian slave who became a thief-assassin after winning his freedom with a hatred for the Dunmer.
I’d this one is leaning back in that direction, I’ll check it out sooner rather than later.
The thing I like most is that the procedural stuff is never forced on you. Go pirating a bunch of random ships with random people. Or stick around to the Mars colony. Go exploring random military and science bases, or only go to the ones that were handcrafted. It’s really not hard to avoid the procedural content that bores you if any does. Nothing has bored me so far.
I learn the games I like from “what’s wrong with it”. Here’s what’s “wrong” with Starfield
It’s not a physics simulator. Ragdoll is about the best you’re getting. The ship-building is unprecedented for an RPG, but not Space Engineers.
It’s not an action shooter. People ridiculed that guards won’t aggro on you if you happen to shoot near them. There’s a video of someone drawing a minigun outline around a chill guard
It’s not a seamless space simulator. You get load screens and the bases you’re building are cooler than FO4 but no minecraft. The FPS portion is much more polished than ship-flying.
It’s not a NY Times bestselling storybook . There’s a few tropey factions and a few obvious plot points. There’s one specific mission where you’ll want to take the “sneak an atomic bomb into the building and reenact Fallout3’s Megaton bad version” strategy whether you play good or evil, but you won’t have that option (you’ll know the one I’m talking about if you see it). In that one case, I’d appreciate a “something good happens if you find a way to slaughter everyone in that boardroom”, but again… not what the game is about.
…all of the above, of course, sums up to “Skyrim in Space”.
That all sounds reasonable. I mean, Skyrim has the classic feature where you stealth shoot an arrow into somebody and they say “Who’s there?” followed by “I guess it was just the wind.” or whatever - with an arrow sticking out of their chest. At some point it just becomes a classic Bethesda aspect of the game. The base building was my least favorite part - but that was more about having to run back to defend stuff rather than just pushing through on side quests.
My funniest moment is realizing that grenades are better stealth weapons than a pistol. Someone sees you shoot a silenced pistol, you’re screwed. If someone watches you throw a grenade, but you get into hiding fast enough, they don’t put 2 and 2 together between the thing you threw and that random explosion.
I was in a certain important location and accidentally hit the grenade button… So without thinking I ran. Everyone but one died, and nobody was mad at me. So I looted all the corpses, and walked on whistling.
God that reminds me of almost EVERY bad day I had in Fallout games.
I’ve thoroughly enjoyed Starfield so far, put about 80 hours in and haven’t finished any of the questlines yet (largely intentionally, partially because I’ll get sucked into another questline and get distracted). I like the outpost building, the ground combat is fun, the space combat is ok, not on the level of Elite or Star Citizen, but still entertaining.
Solid game to me. Maybe it didn’t live up to people’s wildest expectations, but I went in expecting an enjoyable experience and got it. I don’t really get the hate for it.
Make your own opinion, don’t base expectations off of the unwashed masses. Or do, or don’t play it. You do you
I went in with fairly low expectations. I’ve seen Bethesda’s trajectory so mostly knew what to expect. It thoroughly dissapointed me still.
How did you deal with the outpost building? There’s no way to sort items coming into an outpost so eventually the links all get clogged. For me I built a massive stack of containers that it all flows into, but I still have to go through and pull out junk that’s being used less. It sucks to use. I was really looking forward to that part of the game and it’s like they didn’t even consider the user experience with it. That’s not even mentioning decorations not snapping.
From another of my comments:
I was at a talk by Bruce Nesmith for a game development club I was in in college shortly after FO4 released (and also shortly after they filed the trademark for Starfield but before we knew anything).
One thing I remember well is him saying how they messed up with the FO4 dialogue options. Every one was “yes, no (for now), sarcastic yes, and more information.” I had a reasonable amount of faith at least that would be fixed in Starfield. It isn’t, though it’s like they thought it being presented on a wheel was the part people were upset with, not the complete lack of choice. In Starfield the choices are identical but they’re now presented in the classic box at the bottom of the screen.
The lack of sorting is really my only gripe with outposts. Right now, I have everything funneling into one main outpost and accumulating in a massive wall of containers, haven’t really jumped into automated crafting yet. Building aspects have always appealed to me in games, so I’ve enjoyed just optimizing resource collection and setting up a supply chain.
I’m not installing any mods until I finish my first playthrough, but a sorting mod will be my first download.
I didn’t play much Fallout outside of a scratched copy of FO3, so can’t speak to any issues with the dialogue from that perspective. I don’t have any major issues with it
That’s fair. I’ve been initially disappointed on a lot of their games due to the slide from doing basically anything in Daggerfall (but you might get stuck in a wall if you turn a corner too close) to Skyrim’s as-linear-as-open-world-gets approach. And I had about 4-5 false starts in FO4 despite playing all the other releases to the ending. Maybe it’s something that will click.
I do have to say that I am finding the Deck implementation of Cyberpunk unplayable without an external monitor and keyboard, so that sets an additional bar.
I’m pretty sure you won’t like it, at least not until lots of mods fix things. I haven’t gotten around to Daggerfall yet (but with Daggerfall Unity I want to eventually), but I have played everything since Morrowind. I had the same experience as you with FO4, despite actually enjoying the world and game at large. I still haven’t finished the main quest. Starfield is so dumbed down and streamlined. You have almost no agency in the stories. Every single thing is told directly to you even when you’re “uncovering a mystery” and it’s super boring.
I’ve played TES games since Daggerfall came out. That was my first giant open world game, and despite all of the horrible game breaking bugs I played it so much I risked my college degree.
Based on all of the descriptions and the fact that I’m right now only playing games that run well on the steam deck, I’m skipping this one for now. I couldn’t imagine the thousands of hours I’ve spent playing and replaying TES and Fallout games. But every release gets more dumbed down, it seems.
Honestly, the only thing keeping me from even checking it out is that it sounds boring. I’m still totally overplaying BG3, I love playing Stray, and Depth is great when I have limited time or attention. If everyone was raving about it, I might check it out, but as it is, I can wait.
Not since Daggerfall, but been a big TES fan since falling in love with Morrowind. Each subsequent entry to the series has been more disappointing then the last, but Skyrim was decent enough that I still put a good chunk of hours into it. Now though, TES is basically a dead series to me. I’m not remotely interested in seeing where the series goes in modern Bethesda’s hands. It will take overwhelming evidence that Bethesda has somehow changed for me to pick up TES 6.
Largely the same story from me. One of the things I always pointed to for TES is just the movement. Morrowind, everything is open you can levitate, acrobatics significantly alters how you get around, mark+recall, teleport spells to the shrines, several in-universe fast travel systems, and don’t get me started on the scrolls of icarian flight. Oblivion comes around and you see more instanced cities, less verticality in your movement, to my recollection no teleport spells, fast travel is a menu. I don’t even think there was a system like skyrims wagons that kiiiiinda function like the silt striders. Not to say Skyrim is any better. In fact,it’s even worse! You’re pretty much able to move like a normal person. Mountains? Actually kinda a problem, I’ll get over it (literally) but gone are the days of chugging a levitate potion, or fortifying my acrobatics and GETTING OVER IT.
I’m in the same historical boat as you. Arena was one of my first games on my 486. Here’s my take.
Starfield is Skyrim in Space with Daggerfall’s procedural generation. It may not be the perfect game (or for some people, even a good game), but it is the close-to-ideal Elder Scrolls experience in space.
I tried a Daggerfall playthrough where I went town to town looking for loot and doing nothing else. It got boring because the towns all started to look alike. So I stopped and just played it how it was meant to be played.
There’s no “boring” take if you ignore the procedural filler content and outpost system (which Bored me in my last FO4 playthrough) and focus on the storyline and main areas. The other stuff is all there for those of us who enjoy mission-fun. I LIKE pirating ships again and again, but maybe you don’t. Literally the boring complaints come from the fact that they gave us Daggerfall-level places to explore, with Daggerfall-level repetition.
That’s a great description! Thanks!
This is the first one that’s made me want to check out the game. I actually weirdly enjoyed the randomly generated dungeons that were basically all the same, probably because I had never played such a completely open world game before. At least some of it had to be the novelty compared to games like Ultima or the D&D games out at the time.
I’ve always played a lot of the RP part in my head - like in Morrowind I’d usually play as an escaped Argonian slave who became a thief-assassin after winning his freedom with a hatred for the Dunmer.
I’d this one is leaning back in that direction, I’ll check it out sooner rather than later.
The thing I like most is that the procedural stuff is never forced on you. Go pirating a bunch of random ships with random people. Or stick around to the Mars colony. Go exploring random military and science bases, or only go to the ones that were handcrafted. It’s really not hard to avoid the procedural content that bores you if any does. Nothing has bored me so far.
I learn the games I like from “what’s wrong with it”. Here’s what’s “wrong” with Starfield
…all of the above, of course, sums up to “Skyrim in Space”.
That all sounds reasonable. I mean, Skyrim has the classic feature where you stealth shoot an arrow into somebody and they say “Who’s there?” followed by “I guess it was just the wind.” or whatever - with an arrow sticking out of their chest. At some point it just becomes a classic Bethesda aspect of the game. The base building was my least favorite part - but that was more about having to run back to defend stuff rather than just pushing through on side quests.
You nailed it.
My funniest moment is realizing that grenades are better stealth weapons than a pistol. Someone sees you shoot a silenced pistol, you’re screwed. If someone watches you throw a grenade, but you get into hiding fast enough, they don’t put 2 and 2 together between the thing you threw and that random explosion.
I was in a certain important location and accidentally hit the grenade button… So without thinking I ran. Everyone but one died, and nobody was mad at me. So I looted all the corpses, and walked on whistling.
God that reminds me of almost EVERY bad day I had in Fallout games.
What a grand and intoxicating innocence. How amusing. The Nerevar; an Argonian. The gods must be spiting me.
I’ve thoroughly enjoyed Starfield so far, put about 80 hours in and haven’t finished any of the questlines yet (largely intentionally, partially because I’ll get sucked into another questline and get distracted). I like the outpost building, the ground combat is fun, the space combat is ok, not on the level of Elite or Star Citizen, but still entertaining.
Solid game to me. Maybe it didn’t live up to people’s wildest expectations, but I went in expecting an enjoyable experience and got it. I don’t really get the hate for it.
Make your own opinion, don’t base expectations off of the unwashed masses. Or do, or don’t play it. You do you
I went in with fairly low expectations. I’ve seen Bethesda’s trajectory so mostly knew what to expect. It thoroughly dissapointed me still.
How did you deal with the outpost building? There’s no way to sort items coming into an outpost so eventually the links all get clogged. For me I built a massive stack of containers that it all flows into, but I still have to go through and pull out junk that’s being used less. It sucks to use. I was really looking forward to that part of the game and it’s like they didn’t even consider the user experience with it. That’s not even mentioning decorations not snapping.
From another of my comments:
The lack of sorting is really my only gripe with outposts. Right now, I have everything funneling into one main outpost and accumulating in a massive wall of containers, haven’t really jumped into automated crafting yet. Building aspects have always appealed to me in games, so I’ve enjoyed just optimizing resource collection and setting up a supply chain.
I’m not installing any mods until I finish my first playthrough, but a sorting mod will be my first download.
I didn’t play much Fallout outside of a scratched copy of FO3, so can’t speak to any issues with the dialogue from that perspective. I don’t have any major issues with it
That’s fair. I’ve been initially disappointed on a lot of their games due to the slide from doing basically anything in Daggerfall (but you might get stuck in a wall if you turn a corner too close) to Skyrim’s as-linear-as-open-world-gets approach. And I had about 4-5 false starts in FO4 despite playing all the other releases to the ending. Maybe it’s something that will click.
I do have to say that I am finding the Deck implementation of Cyberpunk unplayable without an external monitor and keyboard, so that sets an additional bar.
I’m pretty sure you won’t like it, at least not until lots of mods fix things. I haven’t gotten around to Daggerfall yet (but with Daggerfall Unity I want to eventually), but I have played everything since Morrowind. I had the same experience as you with FO4, despite actually enjoying the world and game at large. I still haven’t finished the main quest. Starfield is so dumbed down and streamlined. You have almost no agency in the stories. Every single thing is told directly to you even when you’re “uncovering a mystery” and it’s super boring.