If one day I start caring enough about a videogame cosmetic to the point of whining publicly to make it more affordable, someone find me and murder me please
Obviously it doesn’t justify such a predatory way of trying to squeeze money from your users, but if someone has the compulsion to spend $40 on a cosmetic item in a video game then I think they might have issues with addiction.
Which is why they groom you with loot boxes first. The younger they start getting you used to paying for stuff like this the better, hence surprise eggs with like 25 cents worth of 3d printed shit in them targeted at 4 year Olds.
Don’t know what that is, I assume one of those lucky-dip random toys you get in a little capsule? The main difference with that is you’re physically getting a toy (no matter how crappy) which cost resource to make, whereas “buying” a cosmetic item in a live service video game is paying a company to change a variable (something that costs them essentially nothing) which provides almost nothing tangible to the user.
If one day I start caring enough about a videogame cosmetic to the point of whining publicly to make it more affordable, someone find me and murder me please
Obviously it doesn’t justify such a predatory way of trying to squeeze money from your users, but if someone has the compulsion to spend $40 on a cosmetic item in a video game then I think they might have issues with addiction.
Which is why they groom you with loot boxes first. The younger they start getting you used to paying for stuff like this the better, hence surprise eggs with like 25 cents worth of 3d printed shit in them targeted at 4 year Olds.
I see your point, but with kinder eggs you’re paying for the chocolate (and the toy has been a thing for longer than 3D printers!)
Not kinder at least those are edible, I mean those plastic ones like Ryan from Ryan’s world sells where they’re literally just toys in them.
Don’t know what that is, I assume one of those lucky-dip random toys you get in a little capsule? The main difference with that is you’re physically getting a toy (no matter how crappy) which cost resource to make, whereas “buying” a cosmetic item in a live service video game is paying a company to change a variable (something that costs them essentially nothing) which provides almost nothing tangible to the user.