• Tb0n3@sh.itjust.works
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    1 year ago

    And then you’ve got absolute mad men like Concerned Ape making stardew valley 10 times better with free updates for years and years. Showing these money hungry companies how it’s done.

    • hiddengoat@kbin.social
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      1 year ago

      Yes, companies with 30 employees are, in fact, money hungry because that’s how the employees fucking eat. One person’s recurring costs are nowhere near the recurring costs of dozens of people. WEIRD HOW MATH.

      Stardew Valley, Undertale, Braid, all of these one-man (mostly) shows generated enough revenue to effectively retire their creators overnight but if they had to pay 30 motherfuckers with the proceeds… yeah, not so much.

      • TSG_Asmodeus (he, him)@lemmy.world
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        1 year ago

        I’ve worked for those (sized) companies and employee pay is not as much as you’d think. Not to mention higher sales don’t equal more pay (for the actual workers.)

        Source: just shy of 20 years in gaming.

      • Tb0n3@sh.itjust.works
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        1 year ago

        Honestly, why would we need a Stardew Valley 2? There’s so many harvest moon games but are they really anything more than small iterations? Not to mention those have been garbage since the IP was basically stolen from the original developers.

      • Goodtoknow@lemmy.ca
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        1 year ago

        He’s working on the haunted chocolatier while isn’t a sequel looks like a great spiritual successor

      • PhlubbaDubba@lemm.ee
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        1 year ago

        Not Stardew Valley 2 but CA is making a new game about a chocolateer who has ghost friends

        • Car@lemmy.dbzer0.com
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          11 months ago

          I feel like Stellaris is a measurably different game than release. I bought the game on steam like 10 years ago and while it looks largely the same, the mechanics have seemingly had complete makeovers or renovations every few years. As far as I can tell most of the modified mechanics have been introduced to the base game as well, so those without DLC aren’t completely left out.

          The game used to be some weird rock-paper-scissors game of either wormholes, gateways, and jump drives with corvette death columns. There was an optimal way to play and everything else was a handicap