Edit2: Updated for two follow-up releases:
- Hotfix: Apparently yesterdays build was missing the normal proton packaged Gecko and Mono (the file size was significantly smaller than usual). This build fixes that.
- This is a minor hotfix release that just syncs proton-wine and dxvk with upstream versions from today. A user complained they were seeing some odd CPU+GPU usage in 8-7 but was fine in today’s proton-experimental. After testing with this build based on today’s experimental they confirmed it was working here too.
New in both GE-Proton and Wine-GE-Proton:
- FSR IS BACK!!! Huge shoutout/thank you to Ph42oN for completely rebasing, updating and combining all of the old FSR patches to make them compatible with Proton 8.
- Additionally a bug was fixed by Ph42oN with fullscreen not working properly when fsr is disabled which was present in proton 7
- proton-wine updated to latest git
In GE-Proton only:
- protonfix for Oceanhorn removed as it’s no longer needed (thanks Iglu47)
- protonfixes added for Neptunia Re;Birth 1 & 2 (thanks NishiyamaPedro)
- dxvk updated to latest git
- vkd3d-proton updated to latest git
- dxvk-nvapi updated to latest git
- upstream build changes pulled in
Use this one with Steam: https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-9
Use this one without Steam: https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton8-12
Valve’s Proton never included the build-in FSR that GloriousEggroll’s Proton builds had. And it’s been gone since GE-Proton 8-1.
Does that just allow you to use FSR in games that don’t support FSR on their own?
Yes, it forces full screen FSR 1. This can be a mixed bag since it can also end up hitting things like UI elements that shouldn’t have it applied.