- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Not a lot to say:
- “We’re sorry” (again)
- 650 people working on TFS and Destiny.
- They want TFS to be the same caliber as WQ, Forsaken, and TTK.
- PVP strike team will be checking in next week for the TWID. (Think this was in a tweet)
- No confirmation of any delays.
Idk if there’s anything they can say right now to make the situation better.
I just don’t understand how, after layoffs, you can have almost 700 people working on a game, and still be unable to engineer basic systems, and replayable events, that aren’t standing in circles in different locations
This, and how they got away with sunsetting so much content that was paid for. Any other game would’ve died if they vaulted old dlc. (And still haven’t delisted forsaken despite 90% of it being gutted.)