@FUCKER@lemmy.world to Ask Lemmy@lemmy.worldEnglish · 11 months agoIf you could make any "simulator" game, what would it be?message-squaremessage-square105fedilinkarrow-up186arrow-down12
arrow-up184arrow-down1message-squareIf you could make any "simulator" game, what would it be?@FUCKER@lemmy.world to Ask Lemmy@lemmy.worldEnglish · 11 months agomessage-square105fedilink
minus-square𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍@lemmy.worldlinkfedilinkarrow-up9·edit-211 months agoIn college I made a game called Freefall Simulator. The idea was to make a game with the goal of making the player motion sick, as if they were falling. It worked, a little too well. I had to play it for hours on end.
minus-squareHamartiogonic@sopuli.xyzlinkfedilinkarrow-up5·11 months agoYou were ahead of your time. Turns out, motion sickness simulations became so popular, that companies started building hardware specifically for it.
minus-square𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍@lemmy.worldlinkfedilinkarrow-up3·11 months agoI’ve thought about how fun and nauseating it would be on VR, NGL
minus-squarebionicjoey@lemmy.calinkfedilinkarrow-up3·11 months agoSounds like Mirror’s Edge (I loved it but every time I played it I felt sick lol)
minus-square𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍@lemmy.worldlinkfedilinkarrow-up1·11 months agoI absolutely loved the original, the falling mechanism definitely inspired it
In college I made a game called Freefall Simulator. The idea was to make a game with the goal of making the player motion sick, as if they were falling.
It worked, a little too well.
I had to play it for hours on end.
You were ahead of your time. Turns out, motion sickness simulations became so popular, that companies started building hardware specifically for it.
I’ve thought about how fun and nauseating it would be on VR, NGL
Sounds like Mirror’s Edge (I loved it but every time I played it I felt sick lol)
I absolutely loved the original, the falling mechanism definitely inspired it