The older I get the less I care about endless gameplay loops and carrot on a stick mechanics. A good story keeps me invested and caring about what happens on the screen. Games like God of War, Last of us, Witcher are gold standards when it comes to this. They are not movies on rails, they are engaging and interactive experiences like you can’t find anywhere else and for this I will always love these types of games more than any other medium.
Edit: OP literally mentioned these games as examples lower down in the thread.
i think they might mean more something along the lines of telltale games. and there’s definitely been more than one mediocre story driven adventure with bad gameplay, we just don’t remember them as easily. also, a lot of people really don’t get the appeal of role playing. so games like baldur’s gate might come off as “old ass gameplay on top of a long winded boring story” to the someone who also doesn’t like of turn based combat. I could even see a somewhat valid complaint if they were mad about QuickTime events seeming to be more common than ever. I thought those would be a relic of the past 10 years ago… looking at you spider man! every super hero game really. why are these still a thing? who likes them?
I think Telltale and those like it would be even worse examples than God Of War and etcetera. These games add a new dimension to the experience by providing ways for the viewer/player to influence the story. The only thing I could conflate it with would be CYOA books, which obviously are a conpletely different medium.
God of War is basically a button masher. I remember liking The Last of Us, but it was new when I played it, so I don’t remember much of the gameplay. Can’t speak to the Witcher
I really like the characters and voice/motion acting in Baldur’s Gate 3. Magnificently rendered. Very well written. But the story is totally on rails. You can nod your head at an NPC and they will say “Anyway, let’s get on with things…” or you can tell that NPC to eat shit and die and they will say “Hey no need to be vulgar. Anyway let’s get on with things…”
There are some branches and choices in the game but overall it feels pretty prepared. I enjoy hunting for fun Astarion reactions to random things, but the game frequently offers fake choices, and the consequences of choices are usually 1. the story continues as written or 2. the story thread just ends 3. oh no combat or 4. some really weak alternative thread that you know isn’t the main one and they threw in just to pad.
Games are not superior medium for telling stories. All the good parts are the ones taken from movies, and the interactivity is still weak. When a game has GPT-level improvisation then I’ll be impressed but that will just be a sandbox anyway.
The older I get the less I care about endless gameplay loops and carrot on a stick mechanics. A good story keeps me invested and caring about what happens on the screen. Games like God of War, Last of us, Witcher are gold standards when it comes to this. They are not movies on rails, they are engaging and interactive experiences like you can’t find anywhere else and for this I will always love these types of games more than any other medium.
Edit: OP literally mentioned these games as examples lower down in the thread.
I feel like your examples aren’t quite what OP was referring to. Those games have pretty great gameplay
According to OP, those are exactly the games they referred to. Which does beg more questions
OK OP is a weirdo, my bad
i think they might mean more something along the lines of telltale games. and there’s definitely been more than one mediocre story driven adventure with bad gameplay, we just don’t remember them as easily. also, a lot of people really don’t get the appeal of role playing. so games like baldur’s gate might come off as “old ass gameplay on top of a long winded boring story” to the someone who also doesn’t like of turn based combat. I could even see a somewhat valid complaint if they were mad about QuickTime events seeming to be more common than ever. I thought those would be a relic of the past 10 years ago… looking at you spider man! every super hero game really. why are these still a thing? who likes them?
No OP literally replied lower down in the thread using those examples
damn yeah that’s a pretty lame take.
I think Telltale and those like it would be even worse examples than God Of War and etcetera. These games add a new dimension to the experience by providing ways for the viewer/player to influence the story. The only thing I could conflate it with would be CYOA books, which obviously are a conpletely different medium.
God of War is basically a button masher. I remember liking The Last of Us, but it was new when I played it, so I don’t remember much of the gameplay. Can’t speak to the Witcher
I really like the characters and voice/motion acting in Baldur’s Gate 3. Magnificently rendered. Very well written. But the story is totally on rails. You can nod your head at an NPC and they will say “Anyway, let’s get on with things…” or you can tell that NPC to eat shit and die and they will say “Hey no need to be vulgar. Anyway let’s get on with things…”
There are some branches and choices in the game but overall it feels pretty prepared. I enjoy hunting for fun Astarion reactions to random things, but the game frequently offers fake choices, and the consequences of choices are usually 1. the story continues as written or 2. the story thread just ends 3. oh no combat or 4. some really weak alternative thread that you know isn’t the main one and they threw in just to pad.
Games are not superior medium for telling stories. All the good parts are the ones taken from movies, and the interactivity is still weak. When a game has GPT-level improvisation then I’ll be impressed but that will just be a sandbox anyway.