• Coelacanth@feddit.nu
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    1 year ago

    To each their own! My experience was the complete opposite: the active combat mechanics (especially parry) gave me similar satisfaction as action games do - maybe even more dopamine considering the nice audiovisual effect and the +1 AP flashing.

    Meanwhile the turn based framework meant I never got stressed out, never got overwhelmed and still had time to take a breath or a sip of coffee in between turns, plus of course the usual synergies and combos and other standard trappings of a turn based RPG.

    For me it felt like the best of both worlds.