If I had the time, I’d use Pathfinder stats to run a full simulation. What I know is that in Pathfinder, a commoner has 3 HP and can thus survive 1 round (albeit staggered,) and a rifle wielded by a commoner has a 35% chance to kill ~95% of a cat on average (1d10 damage vs 3 HP.) Also cats have +14 Stealth and I assume they wouldn’t be charging through an open field, so a commoner has ~10% chance to notice one (nat 1 or nat 20 required.)
Let’s say an average Scottish military member is a level 2 warrior with +1 in each physical ability score, Weapon Focus, 2 ranks in Perception, and leather armor.
50% chance to hit a cat, same 95% kill. Only now the cat has to make 14 hits, and each is only a 60% chance to hit. The cat’s advantage is still 3 attacks per round.
I’m running a quick Python script to simulate this, rolling proper damage. Survey says a cat has ~1.3% chance to kill a soldier. Since all the cat’s damage output is nonlethal, we can assume it heals between fights. Bump that down to 1.2% after factoring in a 10% chance that the soldier sees the cat coming and shoots it from afar.
That means an average soldier should be able to kill ~83 cats before going down. Scotland doesn’t stand a chance.
Well, y’know, a housecat can kill a level 1 commoner.
If I had the time, I’d use Pathfinder stats to run a full simulation. What I know is that in Pathfinder, a commoner has 3 HP and can thus survive 1 round (albeit staggered,) and a rifle wielded by a commoner has a 35% chance to kill ~95% of a cat on average (1d10 damage vs 3 HP.) Also cats have +14 Stealth and I assume they wouldn’t be charging through an open field, so a commoner has ~10% chance to notice one (nat 1 or nat 20 required.)
This is assuming those are all housecats.
Let’s say an average Scottish military member is a level 2 warrior with +1 in each physical ability score, Weapon Focus, 2 ranks in Perception, and leather armor.
13 HP, 13 AC, +3 to hit, 1d10 damage, +5 Perception.
50% chance to hit a cat, same 95% kill. Only now the cat has to make 14 hits, and each is only a 60% chance to hit. The cat’s advantage is still 3 attacks per round.
I’m running a quick Python script to simulate this, rolling proper damage. Survey says a cat has ~1.3% chance to kill a soldier. Since all the cat’s damage output is nonlethal, we can assume it heals between fights. Bump that down to 1.2% after factoring in a 10% chance that the soldier sees the cat coming and shoots it from afar.
That means an average soldier should be able to kill ~83 cats before going down. Scotland doesn’t stand a chance.