Even back when the lobbies were p2p there was still infrastructure on the developer side to handle the matchmaking, stats and progression. I’m sure the load is much less but the multiplayer experience isn’t as good. It would also be pretty demanding for some games that have huge lobbies like battlefield
Even back when the lobbies were p2p there was still infrastructure on the developer side to handle the matchmaking, stats and progression. I’m sure the load is much less but the multiplayer experience isn’t as good. It would also be pretty demanding for some games that have huge lobbies like battlefield
I would have expected studios to use a 3rd party system back then. GameSpy was huge in that era to cover that functionality.