Hey all, since it doesn’t seem like GuyWTriangle is available to post the weekly thread (hope you’re doing well!) and I wanted to ramble about Zelda II since I’ve become a little obsessed with it, I decided to just make the thread myself this time.

Zelda II Enjoyer Zone

I finished Zelda II the other day and ended up falling in love with it! The first time I tried playing it around a year ago or so, I found it way too harsh and frustrating. This time it clicked with me though, and now I’m convinced that this game has been unfairly maligned. The combat is definitely very hard, but once I got used to it, I thought it actually felt great and is mostly fair. You often can run away from troublesome fights too, especially once you unlock the down thrust and can bounce over enemies heads, which I appreciate. Pretty much every enemy has a strategy around how to fight them, and I thought it was fun to figure them out. Magic feels the most impactful out of any Zelda game I’ve played, and I thought that it made for interesting dilemmas with how careful you have to be with spending it. Resource management in games has always been fun to me, but a lot of Zelda games make managing your resources irrelevant because they throw way too many refills your way. Finding the magic refills in this game was such a relief specifically because it is so sparse.

I was really wary of the XP loss and respawning in Zelda’s room when you game over at first, but I was surprised to find both of those mechanics actually grew on me, especially the XP loss. There was one point about halfway through the game where I was deep in a dungeon, with low health, no magic, on my last life, and sitting on a few thousand XP, close to a level up but not close enough that I could safely level off of the enemies around me. So I decided, fuck it, I’m probably gonna die down here and lose it all if I continue, so let’s try and make it back to town so I can heal. I carefully crept back through the dungeon, nervously sweating and biting my lip, and just barely made it out and back to town before farming a level up real quick, and at that moment I became convinced that the risk-reward around losing your XP made the game more exciting and interesting. Getting game over and having to walk back across the overworld to the dungeon I also ended up somewhat liking, since the items you find in the dungeons can make shortcuts for the trek back. It felt like a good way to make getting the items and then losing sting a bit less. It’s not as cool for me as the XP loss thing, but in the end I was surprised to find an appreciation for something that just seemed annoying at first.

I will admit that the Great Palace is a nightmare hell dungeon. Even with the map I was drawing for myself, it was really hard to keep track of where I was. Some of the rooms are just downright cruel too. I could not figure out a way to consistently fight the Fokkas (the jumping bird knights) and I found it really frustrating, not to even get into the final bosses. I can’t quite bring myself to call it a badly designed dungeon because the labyrinthine nature isn’t really unfair, it’s just kind of a lot, and I feel like if I were a better player it wouldn’t have been so painful dealing with the enemies, but shit, that was too much for me.

If you are interested in trying this game yourself, here’s some advice:

  • If you are playing the NES rom on an emulator, PLEASE use a hack to remove the rapid color flashing when you die. This effect is awful and very aggressive, like I would not be even a little surprised if it has killed people in real life. By far the worst part of the game, and it has been patched out in every official re-release for good reason.

  • Any time an NPC tells you something meaningful or you see something you might want to remember, write it down. This game is way less cryptic than people sometimes make it out to be, but that’s only if you listen carefully to the hints and keep note of them.

  • Similarly, when you go into the dungeons, get a few sheets of paper and draw a basic map for yourself as you go. People complain a lot about the dungeons being confusing and difficult to navigate and this completely negates that problem. It only takes a little time and, in my opinion, is actually pretty fun.

  • If you struggle with fighting the Iron Knuckles (the knight guys with the shields), you should know that you can hit their head even when they have the shield held high. Jump next to/towards them, and slash in the air while you are falling next to them. If you do it right, you can hit them consistently and it makes fighting these guys way less frustrating.


Anyways, now I’m on to Dragon Quest II for the NES. I played the original Dragon Quest recently and unfortunately it didn’t really connect with me, but I’m actually liking this one a lot more so far. I hear it will get very difficult soon though, so we’ll see if that stays the case. Hope you all have a good week!

  • PorkrollPosadist [he/him, they/them]@hexbear.net
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    1 month ago

    First, here’s the map I’m playing on. I believe the scale is 20x20 km. The straight line distance (through the ocean) from customs house to customs house is 22.5km.

    The only Soviet customs house was placed on the western-most tip of the island. I’m not particularly thrilled with my set up, but I’ve got rail and truck distribution hubs along with some other infrastructure. The coal mine and coal ore processing plant are in the background

    Another view of my main town. On the left are my trash processing and gravel processing complexes. The gravel complex includes an asphalt and concrete plant. A single bus line is able to supply workers to both of these complexes.

    This is the new area I’m working on. Those silos required 800 tons of concrete to build. About 70-80 round trips from the concrete plant depending on which size mixers were summoned. In hindsight I should have asphalted the whole path first (though I did most of it). I was able to deliver the 200 tons of steel it needed by rail though.


    Reviewing the stats so far, and there are a couple things of interest. I only invited 530 immigrants, so the population has increased by an order of magnitude the old fashioned way. Since they’ve all grown up within one bus stop of a technical university, 99% of the adult population has a university education. Even though I stopped importing concrete 7 years ago (5 years into the game) when I built the concrete plant, and without adjusting for inflation, I have still spent more on concrete than I have on cement (the dry powder that gets mixed with water and gravel to produce concrete). Top expenses are Steel (can’t replace until city 3), Fabric (turned into clothes and sold for profit), Fuel (domestic sources a little further than iron), and Electronics. I can probably import a lot less electronics, I have people in prison who own computers in 1972. It will make propaganda a lot more effective once I set up TV / radio stations though.