And the result is always the same: A designed by committee experience that lots of people buy, but few people really love.
I can see why, it’s because most gamers are pretty casual. They’ll buy a handful of games over the life of the console and play them to death. They just want a reliably average experience, like people that go to McDonald’s. They don’t want to cut themselves on Dark Souls or the madness of Death Stranding.
And the result is always the same: A designed by committee experience that lots of people buy, but few people really love.
I can see why, it’s because most gamers are pretty casual. They’ll buy a handful of games over the life of the console and play them to death. They just want a reliably average experience, like people that go to McDonald’s. They don’t want to cut themselves on Dark Souls or the madness of Death Stranding.