Agent_Karyo@piefed.world to Computer RPG Games@lemmy.worldEnglish · edit-21 month agoFallout co-creator Tim Cain says today's games suffer from trying 'to be everything for everyone' when they should be learning from '80s games: 'These games were really focused, because they had to bewww.pcgamer.comexternal-linkmessage-square61linkfedilinkarrow-up1234arrow-down11 cross-posted to: lemmydirectory@lemmy.dbzer0.com
arrow-up1233arrow-down1external-linkFallout co-creator Tim Cain says today's games suffer from trying 'to be everything for everyone' when they should be learning from '80s games: 'These games were really focused, because they had to bewww.pcgamer.comAgent_Karyo@piefed.world to Computer RPG Games@lemmy.worldEnglish · edit-21 month agomessage-square61linkfedilink cross-posted to: lemmydirectory@lemmy.dbzer0.com
minus-squareetherphon@lemmy.worldlinkfedilinkEnglisharrow-up8·2 months agoThere’s 40 years of RPGs that didn’t need to have crafting in every game, they could make more. It just adds so much fluff to the game.
There’s 40 years of RPGs that didn’t need to have crafting in every game, they could make more. It just adds so much fluff to the game.