I can see the potential as a less intimidating way to get casual players and friends into the game. The guaranteed shorter game time is also pretty good for when I want to play one more at the end of the night but don’t want to endure a possible 45+ minute slogfest.

However, the complete randomness of the items in a game where certain heroes are not very playstyle flexible and can be hard countered by actives feels pretty stupid at times. I played a game as Vindicta where the enemy got Knockdown in Round 1 and I could barely play the game until Round 3 where I got Unstoppable (which had a way longer cooldown). Item choices are hidden until a round starts, so there is no way to know whether you’re going to be hard-countered and need to build unconventionally in response. I feel like they should be able to balance the game mode better but I’m not sure how serious they’re taking it right now.

  • Ilandar@lemmy.todayOP
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    9 days ago

    Do you think the main mode is more beginner friendly though? This one is just fighting, there is zero macro and little in the way of strategic itemisation/building. It’s basically what low rank Deadlock already feels like, except it’s shorter and you can never get ganked by a player twice your power level.

    • terabytes@lemmy.blahaj.zone
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      8 days ago

      Nah, I think this is actually worse in many ways. Fighting a Viscous who has enhanced rapid recharge who can spam slime punch nearly once every second isn’t a good or fun learning experience.

      It’s ARAM chaos mode.