Pay to Win mostly refers to gaining an unfair, measurable advantage by paying - access to stronger equipment, for example. Repair mechanic you mention is fully available to free to play folks, it just costs resources which are abundant.
So what actually does Fallout 1-st? It makes the game more cozy by removing limits on scrap you can have, allowing you to plop a small pseudo-base wherever you need it (you can do the same with normal one) and gives you a set amount of premium currency that allows you to buy cosmetics, additional slots for bases/loadouts and QoL stand-ins for mechanics like repair or scrapping.
It has, overall, no influence at all on your chances of success in-game. And from how you write it seems you never touched the game and are pulling what yo call “info” from your ass.
Pay to Win mostly refers to gaining an unfair, measurable advantage by paying - access to stronger equipment, for example. Repair mechanic you mention is fully available to free to play folks, it just costs resources which are abundant.
So what actually does Fallout 1-st? It makes the game more cozy by removing limits on scrap you can have, allowing you to plop a small pseudo-base wherever you need it (you can do the same with normal one) and gives you a set amount of premium currency that allows you to buy cosmetics, additional slots for bases/loadouts and QoL stand-ins for mechanics like repair or scrapping.
It has, overall, no influence at all on your chances of success in-game. And from how you write it seems you never touched the game and are pulling what yo call “info” from your ass.