The Apple Vision Pro is supposed to be the start of a new spatial computing revolution. After several days of testing, it’s clear that it’s the best headset ever made — which is the problem.

  • Dmian@lemmy.world
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    9 months ago

    From the article (did you read it?):

    Since you’ll mostly experience the Vision Pro in there, the most noticeable thing about the hardware after a while is that it’s just… heavy. You’re supposed to wear this thing on your face for long stretches of computer time, and depending on which band and light seal you use, the headset alone weighs between 600 and 650 grams. I keep joking that the Vision Pro is an iPad for your face, but it’s heavier than an 11-inch iPad Pro (470 grams) and pushing close to a 12.9-inch iPad Pro (682 grams), so in a very real way, it’s an iPad for your face.

    And…

    […] but it’s also very Apple that the battery is not actually bigger so it can provide more than two and a half hours of run time.

    • Virkkunen@kbin.social
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      9 months ago

      How the fuck this headset weighs over 600 grams? The Quest 2, which is pretty much a standalone Android phone weighs 500g WITH a battery in the headset. It is already a very heavy headset to be used without a strap that balances the load

      • Aatube@kbin.social
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        9 months ago

        Because the Vision is a first generation (unoptimized) product that has way more hardware features, such as cameras to see through it from both directions. Even the Quest Pro weighs 720g. Plus, it’s Apple, so they use some aluminum.

      • DarthYoshiBoy@kbin.social
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        9 months ago

        How the fuck this headset weighs over 600 grams?

        Because plastic isn’t a premium material. Apple users expect fancy alloys with glass everywhere, Apple can’t very well show up with a plastic headset and ask $3500 for it, they need all that extra weight to convince people that they’re getting a premium VR AR SPACIAL COMPUTING device that is unlike anything ever done before. It’s all part of the grift.

        I’m a reformed VR enthusiast and I have got to say that it’s all a hell of a gimmick, but it’s just a really neat gimmick. Without any hard-light tech or something to make stuff that you can actually interact with it’s all just Wii-mote waggle style nonsense that abstracts things that should be button presses into complex motions constrained by physical reality that our computers/keyboards/mice/controllers allow us to escape.