Context: Working Designs was a studio that localized several Japanese games for western markets in the 1990s. Besides translation, they would often increase the difficulty of the games they translated
Context: Working Designs was a studio that localized several Japanese games for western markets in the 1990s. Besides translation, they would often increase the difficulty of the games they translated
Man, I would be insulted, too. They wrote that game in assembly, and that language was actually created in the US.
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What has that to do with difficulty in video games?