cross-posted from: https://feddit.nu/post/22278515
The International 2026
Streams
DotaTV:
Auto-spectate command:dota_spectator_auto_spectate_games 19719Coverage
Schedule
ID | Team | vs. | Team | Result | Cntdown (SGT) | PDT | EDT | GMT | CEST | AEST | Format :–|:–:|:–:|:–:|:–:|:–: | :–: | :–: | :–: | :–: | :–: | :–: | :–: | :–: | :–: | :–: | :–: LBF | Team Yandex | vs | Team Spirit | >!0:0!< | 10:00 | 19:00 | 22:00 | 2:00 | 4:00 | 12:00 | Bo3 GF | TEAM VISION | vs | LBF winner | >!0:0!< | 13:00 | 22:00 | 1:00 | 5:00 | 7:00 | 15:00 | Bo3
Countdown times are in SGT. All times are subject to change based on the length of matches and delays.


The magic damage meta is so much more interesting that right-click damage. Every fight, you’re on the edge of your seat wondering if they’re going to be able to burst down the main hero, or are they going to run out of mana/spells/cooldowns. Teams have to coordinate their spells and abilities which just makes for much more interesting analysis. It’s just much cooler than watching HP bars steadily tick down from right clicks.
You’re definitely right about all the saves in the game making heroes like Jugg unviable. The game has evolved a lot over the years with a lot more itemization, and the game continues to get better and better, but it’s also made many of the original heroes feel pretty unloved. A lot of the new mechanics in the game haven’t been backported to them. Look at Muerta for example - a viable carry because her ultimate goes through ghost scepter (right?) and she has a better built-in farming mechanic too. So yeah, Jugg does need a little more in his kit, but you could probably say the same about a lot of the old heroes too (especially carry ones).