As the Companion Cube has shown us, humans can attach to anything if we give ourselves a reason to. So as long as you follow “why do you care about this character?” then there ya go.
But even the companion cube got characterized. The cube futhers the theme of human experimentation. Black Mesa has this central theme in Portal 1 of hosting a sterile science factory. You’re testing the portal gun, after all. It’s actually hilarious that they think a cube is an adequate substitute for connection.
You’d likely have less fun if the companion cube was replaced by Steve who you used to solve puzzles, having clashing perspectives with Glados who talks you through the game. Why is Steve in my puzzles? How does he justify his page screen time? What does he add to this experience?
As the Companion Cube has shown us, humans can attach to anything if we give ourselves a reason to. So as long as you follow “why do you care about this character?” then there ya go.
But even the companion cube got characterized. The cube futhers the theme of human experimentation. Black Mesa has this central theme in Portal 1 of hosting a sterile science factory. You’re testing the portal gun, after all. It’s actually hilarious that they think a cube is an adequate substitute for connection.
You’d likely have less fun if the companion cube was replaced by Steve who you used to solve puzzles, having clashing perspectives with Glados who talks you through the game. Why is Steve in my puzzles? How does he justify his
pagescreen time? What does he add to this experience?