Ubisoft continues to insist that Beyond Good & Evil 2 is real game that exists, despite the fact that it was announced more than 18 years ago and we haven’t seen hide or hair of it this decade. A new report suggests that the reason it’s taking so long is that the devs keep going back to the drawing board, most recently transitioning from a live-service Fortnite killer to a single-player first game.
That’s according to French outlet Origami, which reports (via machine translation) that Beyond Good & Evil 2 was being developed as a “highly multiplayer and connected game” between 2019 and 2022, taking direct inspiration from Fortnite and Destiny. Players would create their own characters and take on activities that would be generated on the fly, with large group sessions that would be matchmade organically.
Over time, the plan shifted to something more “open-ended,” to four-player team-based action and then to two-player co-op, the report continues. In its current form, Beyond Good & Evil 2 is apparently set to be a “solo-first” game with Marvel’s Spider-Man-style combat and no mandatory internet requirements, but it still includes optional co-op.
But perhaps the most surprising detail in the report is that the game is apparently still in pre-production. This, the report claims, is part of a long-standing pattern in the project’s development. Beyond Good & Evil 2 has apparently missed all of its internal creative milestones not because the devs are failing to make deadlines, but because the milestones themselves keep changing as the project continues to change shape. Never mind the finish line – the devs don’t even really know what the starting line is meant to look like.
I can’t help but think of what’s now BioWare’s final game amid all this. According to multiple reports, Dragon Age: The Veilguard bounced back and forth between being a live-service multiplayer title and a single-player RPG, and after years of development uncertainty it’s no wonder the final product felt as uncertain and unfocused as it did.
Fuck studio trend chasing! Fuck studio trend chasing! FUUUUUCK!I don’t want every franchise to change its entire identity every time a type of genre becomes profitable
Beyond Dukem Forever
Imagine working at gearbox during the late 2000s and being assigned to Duke nukem instead of Borderlands.
Honestly just pull the plug dude, no way a game in dev hell for so long ends up being nothing more than eh/10
This and also calling it Beyond Good and Evil 2 is kinda a misnomer they’re prolly at iteration 5 or so. Should just have the balls and be like here’s BGE 6, don’t ask about 2-5
Using a single player adventure game as a basis for a fortnite killer sounds like a joke.
Maybe it would work as a spin-off if the actual beyond good and evil 2 been a success, on people’s mind as a popular setting.
using fortnite as a basis for fortnite would sound like a joke if you pitched it in q1 2017
Yeah … at least multiplayer to begin with.
Never forget Fortnite announced in the Nazi Zombies era and was originally supposed to be a zombies game.
And PUBG started as a DayZ mod so that’s just a logical progression.






