Wasn’t there an issue with memory transfer latency across the connector? I thought they killed it because the latency was too high for higher frame rates causing a consistent stuttering.
They tried to reuse that enterprise connector with higher throughput but last I heard they never fully developed support for it because of a lack of interest from devs.
Wasn’t there an issue with memory transfer latency across the connector? I thought they killed it because the latency was too high for higher frame rates causing a consistent stuttering.
They tried to reuse that enterprise connector with higher throughput but last I heard they never fully developed support for it because of a lack of interest from devs.