Breath of the Wild and Tears of the Kingdom are both fantastic games - and Tears of the Kingdom really does feel (to me) like they just took Breath of the Wild, and added a few more years of dev time to it.

Where do you think Nintendo will take Zelda from here though? Can they keep with the same new formula? Should they? Will a more traditional game feel disappointing after this?

I don’t really know what I want myself. I think they should try something different though. At the same time, I can’t help but think I’d be disappointed if the next game was more similar to something like Twilight Princess. Have they boxed themselves in?

  • bighi@lemmy.world
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    1 year ago

    You’re talking about the room to reduce the arm or leg for the construct?

    I just went through that room yesterday.

    You just hang the hook sideways and problem solved. It will pass through all the supports, carrying the box.

    • Stovetop@lemmy.world
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      1 year ago

      That’s it exactly. I thought it might be something along those lines, since there is obviously a solution they intended with the way the room is set up. But ultimately, after finnicking around with it for a minute or so, it just dawned on me that lifting it and rewinding time would just be way quicker and more direct, so that’s what I did. The way this game is able to accommodate multiple solutions is a thing of beauty.