• CountVon@sh.itjust.works
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    6 months ago

    In addition to a personal shield, try running armor with the Servo-Assisted modifier. The extra 50% limb health seems to help with all the ranged chip damage that inevitably comes with fighting bots. The longer throw range can take some getting used to though.

    Stun grenades are also really, really good vs. bots. You can stun Hulks, which makes it a lot easier to snipe the Hulk’s face. Stunning walkers causes them to lean forward, making it possible to pick off the driver using your primary weapon without needing to flank the walker. The big downside is that you can’t frag bot factories with stun grenades, so you’ll need to rely on Eagles and/or teammates to do that.

    Stun grenades + AMR is a great combo too. Two AMR shots to the face kills a Hulk, and shots are pretty easy to hit when the Hulk is stunned. For rocket devastators, one or two AMR shots will blow up the rocket pods (hitting either shoulder pod will destroy both). The pods are a much easier target than the face, and rocket devastators without rockets aren’t very threatening.

    • BruceTwarzen@kbin.social
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      6 months ago

      Limp damage isn’t my problem. My problem is getting sbiped across the map and getting one tapped. But the main reason i don’t like bot missions is: you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. Keep your medals, i’ll be over here fighting bugs

      • Chozo@fedia.io
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        6 months ago

        Bot artillery is the “We’ve been trying to reach you about your car’s extended warranty” of Helldivers.

    • jballs@sh.itjust.worksOP
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      6 months ago

      Yeah, I love the light armor with the servo assisted limbs (I wanna say it’s called the Legionnaire Armor in the store sometimes?). Being able to throw 66 meters is pretty clutch when taking out bot factories or cannon towers.

      I’ll have to give stun grenades a shot. I typically use the impact grenades on bots since they insta kill walkers and help a ton if you’re getting swarmed by a pack of the chainsaw arms dudes.

      • CountVon@sh.itjust.works
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        6 months ago

        I wanna say it’s called the Legionnaire Armor in the store sometimes?

        Yep, SC-37 Legionnaire. That’s the one I run, since armor seems to do so little. Might be an argument for medium or heavy armor vs. bots, but I value the mobility and stam regen of light armor too much to switch.

        I’ll have to give stun grenades a shot. I typically use the impact grenades on bots since they insta kill walkers and help a ton if you’re getting swarmed by a pack of the chainsaw arms dudes.

        I run the Slugger as primary, partly because it helps me survive either of those in a pinch. For chainsaw bot packs of three or less you can give each a stagger in turn to prevent them from closing with you. As long as you start before they’re on top of you and don’t miss, they’ll be dead before they reach you. Versus walkers you can shoot the hip joint to stagger them, and they don’t shoot while staggered. Four or five shots destroys the leg. Not a very ammo-efficient way to kill a walker, but a pretty safe method if none of my teammates has an angle on them.

        The Slugger also one-shots all chafe bots, is surprisingly accurate at range and can one-shot devastators if you hit 'em in the face. Tough to do at range though as you have to account for bullet drop.

        Slugger stagger is also excellent vs. bugs, the stagger can interrupt bug breach call-ins even if the shot doesn’t kill the bug. It’s been my go-to primary for all situations since the Breaker nerf.