As humanity’s furthest reach into the Universe so far, the two Voyager spacecraft’s well-being is of utmost importance to many. Although we know that there will be an end to any science…
The latency to Voyager 1 is apparently a bit under 23 hours, so yeah, that’s gonna be painful.
I’d guess that the jitter is probably zero.
Like, if they can pull data in realtime, I assume that they’ve chosen an encoding with enough redundancy that data can get through reliably at that rate. Because of the latency, they’d have to have a huge buffer if they wanted to have some protocol that required frequently requesting retransmits.
You could play chess or other turn based games. Imagine playing Alpha Centauri connected to a space probe… They should integrate this for the next probe.
Imagine the ping & jitter…oh…god…
The latency to Voyager 1 is apparently a bit under 23 hours, so yeah, that’s gonna be painful.
I’d guess that the jitter is probably zero.
Like, if they can pull data in realtime, I assume that they’ve chosen an encoding with enough redundancy that data can get through reliably at that rate. Because of the latency, they’d have to have a huge buffer if they wanted to have some protocol that required frequently requesting retransmits.
You could play chess or other turn based games. Imagine playing Alpha Centauri connected to a space probe… They should integrate this for the next probe.
As long as they add Doom as well.
Doom would be for Aliens only
The ping is about 180,000,000 ms
Not great for games…