- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Attack and damage negation curve scaling of the Shadow Realm Blessings have been revised.
- The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
- The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
- Other balance adjustments as well as bug fixes are also planned for a future patch.
Don’t use the tools then. On my mage I specifically don’t use Comet or Mimic Tear because I think they are too strong. From software didn’t remove any tools from the game that let’s you make it challenging.
All the other games had OP shit too. DS1 had BKH and Chaos zweihander. So easy to get super strong wepons. DS2 had some crazy dark magic BS. DS3 also had crazy dark magic BS with greater soul dredge. I killed nameless king with like 5 casts in NG+.
They didn’t sacrifice anything in Elden Ring, they made a great series more available to everyone.