I am curious what house rules people play with when the game. This is mostly aimed at the 5E crowd but I am still curious what changes people think are so necessary there are House rules added for them.
In 5E we always played with Drinking a Potion was a bonus action if you had it ‘on your belt’. Meaning everyone would have one potion they picked to be in a ‘ready’ state.
In 13th Age we allow a Potion to be drunk as a Quick Action if the player makes an Easy Save, on a fail they have to roll the save again on their next Quick Action.
In 5E we basically ignored Encumbrance and just made a judgement call is something was ‘too much’. (13th Age already does this in the rules)
It depends on how tightly the system is designed. Pathfinder 2e players consider it blasphemy to houserule the way 5e players do, but the system is extremely well balanced so houserules aren’t really needed. In 5e there are so many holes in the system that basically every DM has to fill in the gaps to some extent.
As a PF2 player, we don’t consider it blasphemy, it’s just something that needs to be done carefully to avoid breaking things.
Plus, there is a clear pattern of people coming over from 5e, adding a bunch of houserules in their first playthrough, then complaining when things are broken. That behavior unfairly makes the system look bad.
Yeah maybe not “blasphemy”. It can absolutely be done well, but the mindset of houseruling in 2e is very different from the mindset of 5e houseruling. Like in 5e, the thing going through your head when you houserule is “the 5e rules don’t cover this situation appropriately so I need to try and come up with something that feels fair and in the spirit of the system design” whereas in 2e the system feels far more complete and has fewer holes.