I am curious what house rules people play with when the game. This is mostly aimed at the 5E crowd but I am still curious what changes people think are so necessary there are House rules added for them.


In 5E we always played with Drinking a Potion was a bonus action if you had it ‘on your belt’. Meaning everyone would have one potion they picked to be in a ‘ready’ state.

In 13th Age we allow a Potion to be drunk as a Quick Action if the player makes an Easy Save, on a fail they have to roll the save again on their next Quick Action.

In 5E we basically ignored Encumbrance and just made a judgement call is something was ‘too much’. (13th Age already does this in the rules)

  • ddugue@lemmy.ca
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    1 year ago

    We forego all notions of hunting, rations, weight, in the end unless you aim for hyper realistic, common sense is good enough (hunting in a desert might be hard, transporting cargo is heavy.)

    We modified a bit the rests mechanics: Short rest is short (like 5-10min) work as usual.

    Full rest needs to be done in a safe camp or safe place, it means putting up a big fire and not having 2 persons on guard. Which means more dangers, (doing that near a bad guys place = fight for sure)

    So we normally sleep without fires and it does replenish exhaustion, but no spell for the wizard (or all abilities that require full rest)

    In the end it forces us to have the more balanced 4-6 encounter between long rest upon which d&d is built.

    Works really well!