I rarely play anything from the past 5 years but when I do there’s a noticeable difference in how the games are rendered compared to up until the early PS4 era. Transparent voluminous materials like hair or foliage have this fuzzy pixelated look to them, and there’s a lot of rasterisation that looks like it’s being rendered on the Sega Saturn. Then there’s tons of odd shimmering going on everywhere, and I’m not sure if it’s due to dynamic resolution scaling, ambient occlusion or dynamic reflections
Overall games don’t look quite as sharp and defined as older games though they simultaneously have lots more detail. It’s weird
I don’t know if they’re still doing this, but in the 10s chromatic aberration was popular since it was a low cost (computationally speaking) way to make the game look “futuristic” even though in the end it just made games look blurry
2000s: lens flare
2010s: chromatic aberration
2020: DLSS/TAA
You forgot bloom
How could I forget the key feature of the 2000s? It’s almost like I
Yellow Filter’dblocked it from my mind!Bloom
Publishers :mystery-emote: Reviewers
To be fair, that was also my reaction watching Halo 2’s opening cutscene in 2004
https://youtu.be/XFKoLeOXEDc?si=BO5rMVPrbfkj3eDS&t=106
So much bloom
Todd Howard saw that and was inspired.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
deleted by creator
yes
ngl I love a good lens flare