Texture resolution has not considerably effected performance since the 90s.
lol. try to play a game with 4K textures
in 4K on a NVIDIA graphics card with not enough vram and you see how it will affect your performance 😅
I wouldn’t say that Starfield is optimized as hell, but I think it runs reasonably and many people will fall flat on their asses in the next months because they will realize that their beloved “high end rig” is mostly dated as fuck.
To run games on newer engines (like UE5) with acceptable framerates and details you need a combination of modern components and not just a “beefy” gpu…
So yeah get used to low framerates if you still have components from like 4 years ago
Changing graphics settings in this game barely effects performance anyway.
lol. try to play a game with 4K textures in 4K on a NVIDIA graphics card with not enough vram and you see how it will affect your performance 😅
I wouldn’t say that Starfield is optimized as hell, but I think it runs reasonably and many people will fall flat on their asses in the next months because they will realize that their beloved “high end rig” is mostly dated as fuck.
To run games on newer engines (like UE5) with acceptable framerates and details you need a combination of modern components and not just a “beefy” gpu…
So yeah get used to low framerates if you still have components from like 4 years ago
That’s sound like you are cpu bound…
If a 5950 is CPU bound then the game is badly optimised.
The game might be much more CPU bound on Nvidia cards. Probably due to shitty Nvidia drivers.
I have a 5800X paired with a 3080 Ti and I can’t get my frame rate to go any higher than 60s in cities.
sorry to hear that, no problems here with AMD card but I’ve been team AMD all my life so I have no expierence in NVIDIA Cards and their drivers