The spongebob game wasnt so bad. It had like a login bonus but it didnt seem to be too bad But once we got into the lego star wars game the f2p bullshit started. And oh god. This game clearly designed for kids had all the f2p bullshit. Login bonuses. Gridnyness. Multiple in game currencies. The daily/weekly ect missions. The unlockables

But god the racing game was even worse. 100000 things to unlock and basically nothing is by default basically. Sooooooooooo absurdly grindy. And most harrowing of all… i swear to god… 5 seperate in game currencies.

I want to reach out and scream to him “games werent always like this maaaaan”

  • aaaaaaadjsf [he/him, comrade/them]@hexbear.net
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    2 months ago

    I have a theory that a lot of the capital G gamer hate for the Horizon Zero Dawn game series and Aloy is a subconscious thing given the themes of the game, at least in the first game. Without spoiling anything, masculinity and femininity are some of the main themes present in the first game, often in opposition to each other, and more often than not the “masculine” side is in the wrong. This kind of thing probably annoyed a lot of gamers even if they didn’t pick up on it themselves.

    • UlyssesT [he/him]@hexbear.net
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      2 months ago

      I think so too. Faro was just my-hero with bazinga machines that actually did what they were promised to do, and having billionaires be directly responsible for destroying human civilization and life on the planet may have made them feel uncomfortable with the status quo that was otherwise selling them treats.

      • aaaaaaadjsf [he/him, comrade/them]@hexbear.net
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        2 months ago
        Horizon Zero Dawn spoilers.

        Yeah Faro is basically Elon Musk but death robots instead of Tesla cars. So him being the main villain will ruffle techno optimist and gamer feathers. Then there’s the juxtaposition between what Ted Faro and Elisabet Sobeck represent. Faro represents the masculinity of the old ones, to go forward without restrictions, without care, not to show restraint, even with death robots. While Sobeck represents femininity in a sense, caring about earth, nature, eventually creating basically mother earth as an AI in GAIA to restart life on Earth after the apocalypse.

        Then there’s the in game villan Helis, who leads an ultra masculine religious cult and is the personification of them himself, with his appearance and beliefs. A religious cult that was an offshoot of carja patriarchical society. Meanwhile Aloy comes from a matriarchical society in the nora, and is a genetic clone of Dr Sobeck, created by the mother earth AI GAIA to restore the world. So the juxtaposition is obvious.

        That’s not to say the games themes are as simple as masculinity = bad and femininity = good, the matriarchical nora society has plenty of flaws and does a lot wrong, but the game has an interesting way to explore both masculinity and femininity. Which all goes back to the flaws of the old ones and how the robots raising the first generation of humans were programmed, with the mother persona being the nurturer and the farther persona the disciplinarian, and how that understanding has influenced the current socio politics of the game world and the tribes that exist in it.

        Also I haven’t played the second game yet please no spoilers lol

        • UlyssesT [he/him]@hexbear.net
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          2 months ago
          spoiler

          Faro represents the masculinity of the old ones, to go forward without restrictions, without care, not to show restraint, even with death robots. While Sobeck represents femininity in a sense, caring about earth, nature, eventually creating basically mother earth as an AI in GAIA to restart life on Earth after the apocalypse.

          Action for action’s sake and murderous contempt for the feminine, just like the Italian futurists that preceded contemporary fascism, then.

          The writing sounds like it both went over the heads of most blue curtain bazingas and still had enough flavor tones to upset them anyway.

          • aaaaaaadjsf [he/him, comrade/them]@hexbear.net
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            2 months ago

            The writing went over most peoples heads I think. It even went over my head during the mid game, I thought it was really boring and didn’t play it for years. Then I got back into it and suddenly it all made sense and became a lot more interesting after I got through the mid game.

            spoiler

            Action for action’s sake and murderous contempt for the feminine, just like the Italian futurists that preceded contemporary fascism, then

            Also that happens in the game again when Helis orders the genocide of the matriarchical Nora tribe before capturing Aloy, even after capturing Aloy he still wants to carry out the violence and conveniently can’t stop it with the crashing of the focus network

            • UlyssesT [he/him]@hexbear.net
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              2 months ago

              I think I had a similar issue in my own novel trilogy; the feedback I got from test readers ran a baffling range from “What is Megan’s special power? I can’t tell” (she didn’t have one, unless you count running and climbing a fence fast enough to get the job first as a superpower) to “this story is too dark for me (came from an in-law that was particularly enthusiastic about fucking Gambo Thrones which still baffles me)” to “this is a terrible retelling of the Ramayana” from someone that missed the fact that I didn’t like the Ramayana either and part of the latter end of the first book was a direct criticism of that story’s misogyny and Great Man Theory ideology. I liked the Mahabharata a lot more and deliberately used names/themes from it throughout the rest of the trilogy, if that matters.

              • aaaaaaadjsf [he/him, comrade/them]@hexbear.net
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                2 months ago

                Yeah the pacing of Act 2 in a three act story is probably one of the most difficult things to do as a writer or creative. I certainly couldn’t do it. Though sometimes the audience just has to continue on with the story and it will all make sense. But how to get them to do that is very challenging.

                I also updated my previous comment after noticing an interesting thing in Horizon to do with what you mentioned about Italian futurists prediction of fascism

                • UlyssesT [he/him]@hexbear.net
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                  2 months ago

                  Yeah the pacing of Act 2 in a three act story is probably one of the most difficult things to do as a writer or creative. I certainly couldn’t do it.

                  Second/middle acts tend to be a hard sell in most stories, I noticed, with a few exceptions where for some reason the second/middle act is considered the high point, like in the first three Star Wars movies for most people.

                  In my own work, I think my first book was, unfortunately, growing pains and that I actually am much more proud of how my own “Act 2” turned out by comparison.

                  Since we’re on the subject of Halo/Marathon, I think I hated Halo’s lack of satisfactory story resolution and the absence of an actual meaningful conclusion enough that I went out of my way to wrap up my own story series with great care. Those that got that far and left me feedback seemed to like the ending at least.

                  • aaaaaaadjsf [he/him, comrade/them]@hexbear.net
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                    2 months ago

                    Second/middle acts tend to be a hard sell in most stories, I noticed, with a few exceptions where for some reason the second/middle act is considered the high point, like in the first three Star Wars movies for most people.

                    For a very funny and jokerfying example of this in gaming, most people consider 2009s “Call Of Duty Modern Warfare 2” to be the peak of the original Modern Warfare trilogy. And I have to say that I agree with them lol. As cheesy as those games were, MW2 probably has the best story of the three.

                    I never played Halo because I didn’t have an Xbox, but yeah I’m glad that the people who finished your book trilogy enjoyed the ending. That’s a good sign.

                  • autismdragon [he/him, they/them]@hexbear.netOP
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                    2 months ago

                    I think I hated Halo’s lack of satisfactory story resolution and the absence of an actual meaningful conclusion enough that I went out of my way to wrap up my own story series with great care.

                    Lol im just going to go on writing my massive scope final fantasy/gambo/shonen hybrid kinetic novel series that closes individual arcs but technically doesnt “end” because thats whats fun for me.

      • Des [she/her, they/them]@hexbear.net
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        2 months ago

        yeah i can see that the game is basically at it’s core a war against the bourgeois of the past. the ultimate conflict with FALSAC being the end goal (i haven’t finished Forbidden West yet just btw)

        • UlyssesT [he/him]@hexbear.net
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          2 months ago

          I am certain many freeze-gamer felt deeply uncomfortable with the treat-dispensing masters of their world being portrayed not only as world destroyers, but as those that had already destroyed the world and had come back for more.