Replaying runs is not that simple I’m afraid. Firstly the RNG must be perfectly deterministic for every single action and reaction in the game (harder from a coding standpoint that you might think), and replays would break any time the game is updated.
That’s intended, there are a few ‘sub-items’ which aren’t included in the catalog mainly because I felt it would be reduntant. Shattered honeypots are another example.
That doesn’t happen actually, only levelgen is affected by the dungeon seed, after that things like combat rolls and enemy drops are totally random. I made the choice to handle it that was as normal players would have their RNG diverge almost immediately anyway, and I wanted to prevent strats like ‘do this specific sequence of inputs to spawn a thief on floor 4 and have it always drop an artifact’
Shattered has a full privacy policy that you can read through, but a few points:
As far as I’m aware yes, the only pinging Shattered’s open source build does is checking for news and updates (this just an HTTPS GET request btw, no data aside from the request metadata is sent) and if you disable those that’s it.
In cases where the splash art and game art significantly disagree you should consider the splash art canon atm. I want to eventually improve the in-game art to match.
Yep, that’s a change in v2.5.0.
v2.5.2 is legitimate, it’s just a small followup patch with a few bug fixes, and so I didn’t think it was worth making posts about.
Thanks for the report, surprisingly this hasn’t been mentioned to me yet. I’m just releasing v2.5.1, so it’ll have to be fixed in the next patch.
That’s a good point, I’ll consider this for a future patch, thanks!
Yeah unfortunately play store users largely skipped beta-5 and rc-1. Aside from lots of bugfixes and small tweaks, the two most significant gameplay changes were:
Give me another 15 minutes or so and they will.
You were banned for posting racial sluts, I’m afraid there’s no coming back from that one.
I’ve gone ahead and removed this post as you’re request was answered, you should still be able to see this reply.
From looking at my automated crash reports, I do see where this is happening and I’m afraid it is being caused by having sync data from a future version of the game. I’ll get this fixed in the next update, unfortunately there isn’t a way for me to retroactively fix v2.4.2
Sorry to hear you’ve been having trouble with play games. The crashing in particular definitely shouldn’t happen. Which verison of the game are you using out of curiosity? There have been a few cases of crashes caused by beta game data when attempting to revert back to a non-beta version.
The main issue with the old format was how inefficient it was in terms of space. Previously the journal notes UI had room for about 10 notes on screen at once, which becomes very inadequate once the additional notes and custom notes are involved. The lack of icons also meant that it was difficult to see what notes were about at a glance, compared to now where notes are more clearly grouped by floor and have immediate visual indicators of what they’re related to.
Nope, it’s difficult to know where things will be years in the future but atm it’s only 4.4- that has any form of support deadline.
That’s great, I’m always happy to see Shattered still chugging along on these older devices.
It’s not going to hit for a little while yet, but unfortunately it does look like support for Android 4.3- and then 4.4 may need to go in a future update, perhaps in 2025. The TL;DR is that Google is dropping support for the Dalvik runtime (which was replaced by ART in android 5) in most of their build tools, which means that a lot of code libraries are dropping support in their latest versions.
That is intended unfortunately. Showing/hiding the guide resets the scene, which includes cleaning out the items you have prepared. Is there much of a reason to swap between having the guide out and hidden?
As I mentioned the main reason why I didn’t include them is that they aren’t really their own item. They’re essentially just blandfruit in a different state, much like shattered honeypots or blessed ankhs, both of which don’t have their own entries.