Cereal Nommer

  • 7 Posts
  • 62 Comments
Joined 3 years ago
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Cake day: August 9th, 2023

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  • Your RPG StackExchange answer admits near the end “[…]as written, Tricksy Darkness has no effect because it doesn’t explicitly mention preventing nonmagical illumination, it’s logical to assume that it was intended to do something[…]“ The assumption that it should do something is the basis for the author’s claim that it blocks non-magical light.



  • That all said, Tricksy wouldn’t do anything if it didn’t block nonmagical illumination, so it’s reasonable to run it as though it does.

    That’s my point. It never says it blocks even non-magical illumination, so therefore, does functionally nothing.

    And running it as though it doesn’t block nonmagical darkness results in nonsensical behavior. You’re in a torchlit chamber and use the ability - now there’s a cube of darkness, blocking the light of all four nonmagical torches.

    You’re in a torchlit chamber and use the ability - now there’s a cube of darkness, blocking the light of all four nonmagical torches nothing. Just illuminated by torchlight until a rule update does something other than make it bigger to fix the issue.


  • But Umbral Sight works with normal darkness too, and if it doesn’t prevent magical or non-magical light from illuminating it, people don’t have to rely on darkvision to see them in that magical darkness (if it’s illuminated by anything). At least the Hallow darkness effect prevents illumination, so that does work for Gloom stalkers, but this is quite literally useless.









  • Cereal NommerOPtoRPGMemes How do *you* cast Mighty Fortress?
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    2 years ago

    Well, technically it doesn’t say your connecting walls have to be straight, just 80 feet long. Not exactly sure how you’re going to make them connect up into a hexagon or star out of “four turrets with square bases, each one 20 feet on a side and 30 feet tall, with one turret on each corner”, but if you’ve got a diagram I’d love to see it. 😆


  • Cereal NommerOPtoRPGMemes How do *you* cast Mighty Fortress?
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    2 years ago

    The spell mighty fortress is very specific about the size and shape of the castle it makes, but not about where walls are connected. Both are 120’ square areas with four 20’ turrets connected by 80’ walls, but the second one you get more interior space and can access your turrets without leaving the outer walls.


  • Cereal NommerOPtoRPGMemes How do *you* cast Mighty Fortress?
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    2 years ago

    You can make it permanent if you cast it 53 times, and by the time you hit level 15, 500gp for a week of downtime with comfort and security is occasionally worth it. Our druid/cleric regularly casts greater restoration rather than wait for me to prepare remove curse the next morning.






  • Cereal NommerOPtoRPGMemes Cooking Up Contingency Plans
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    3 years ago

    Yeah, that’s not exclusionary, nor does it have any bearing on the two sentences necessary for the meme combo. In any other circumstance everyone would rightfully be calling BS on that kind of cherry-picking.

    If someone were claiming:

    “Well it specifically says favored enemy and you made friends with Bob’s Orc character last session, so you no longer have advantage to track him.”

    or:

    “Cavaliers also learn how to guard those in their charge from harm, […]“ You’re not the boss of this noble you’re escorting so you’re Protection reaction doesn’t work to save him.

    they would be derisively ignored. And rightly so.

    A statement explaining you can use the following ability for this typical use case, does not mean “THIS IS THE ONLY USE FOR THE FOLLOWING ABILITY! THIS USE AND NO OTHER!!“


  • You trigger after you take damage but before you fall unconscious, like numerous other triggers in the game. I just used the Strength Before Death example because it shows even without magic there’s enough time to squeeze a whole ass turn in between those two events.


  • Cereal NommerOPtoRPGMemes Polymorph doesn’t say what?
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    3 years ago

    Don’t worry. It sounds like WotC is planning to fix the issue with not enough people wanting to DM their jank by implementing AI DMs in their new VTT.

    They did say before that no one at Wizards was working on AI DMs, but it’s all but officially confirmed Hasbro had a 3rd party working on it for them. That’s why you gotta keep your eye out for those little loopholes. 😲


  • Cereal NommerOPtoRPGMemes Polymorph doesn’t say what?
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    3 years ago

    It actually does say you can choose if you move, several things about when you can choose to move, and lots of stuff about when you can’t move or how much it cost you to move, or to move in certain ways, but you’re correct that (unless you’re using the Variant: Playing on a Grid) the game rules never specifically say the character moving gets to choose where they move, only how far.

    Of note; certain game effects, such as the frightened condition, or the effects of spells like dissonant whispers or confusion can limit, enhance or control certain aspects of a character’s movement that might need to be wordier if a specific blanket general rule explicitly said players can choose where to move.

    Also of note; The example given in the rule for using the Ready action if “you choose to move up to your speed” (emphasis mine) is “If the goblin steps next to me, I move away.” This example implies that you do at least choose which direction, at least in general, you’re moving when you choose how much to move, even if you don’t get to choose exactly where to move to.

    Another noteworthy rule; Becoming Lost under the Wilderness Survival section clearly indicates a circumstance where the characters do not decide where to move, but the do determine a desired direction and a successful ability check allows them to move in that direction.

    Certain exceptions apply; for instance, some means of movement such as the spell dimension door do allow to choose exactly where to move, (certain restrictions apply,) or if a creature is an independent mount is “it moves and acts as it wishes.” (Being an exception based game certain rules may contradict that creature’s wishes, such as the rule that says you can move up to your speed on your turn.)