Character screen (where you switch your gear and weapons), menu on the bottom left if memory serves. Should have your cyberdeck, health item, and grenade/cyberwear (like optimal camo) all in that area.
Character screen (where you switch your gear and weapons), menu on the bottom left if memory serves. Should have your cyberdeck, health item, and grenade/cyberwear (like optimal camo) all in that area.
Yes consumables are on a recharge system now. Finding/buying/crafting say, a particular legendary grenade is a big deal now, as it becomes a permanent part of your arsenal.
Personally I’m all for the change since it removes the whole “I’ll save this for when I really need it but never actually use it” temptation. Plus more choices about how to spend resources.
Yeah that’s the most reliable way for leveling piloting, but I agree it’s super boring. I’ll admit I didn’t try it but I don’t THINK it works for starship command. Starship command has challenges like “destroy 50 enemies with a crew of 6”, and the sim is a solo ship.
Ahhhh good to know thanks. I’ll hold off doing anything with my main save until that patch then. Though it sounds like unless you’re in populated systems it shouldn’t happen.
Just dropping a comment because I’m curious too. This happened to me last night in the expedition, latest patch. Portaled from one station to another, gained like 4 outlaw rep and lost 7 gek.
Just FYI - ammo doesn’t weigh anything. I didn’t notice this for quite a while. If you have some cash go by a couple of gun/ammo shops and just buy out like, all of it. Pretty quickly you’ll get to the point where you have plenty of ammo for any gun you pick up. IMO the upfront cost is super worth not having to worry about having ammo for one gun or the other.
Thanks for the tips! I completely forgot about the mission boards. That sounds like the best way to specifically take on some space combat missions. I’ll keep an eye out for those scanner activity points too though.
Just my take - if you’re planning on playing the same save file for 100s of hours like some people (myself included) the minor bonuses and ‘flex’ factor of an s class freighter can be worth it. For any normal ‘I’m going to play for a while and then move on’ save it’s absolutely not worth it and you shouldn’t worry.
Without save scumming, freighter events occur every 3 hours ish of active play. At a roughly 2% chance in T3 systems that’s 150 hours on AVERAGE. That assumes you’re also warping to a new eligible system every time that internal clock is running out. The only realistic way to get one is the reload method that others have mentioned. It’s up to you whether or not you go that route, I just wanted to emphasize that you really shouldn’t count on ever finding one naturally.
P.s. I think it goes up to 5% in pirate systems but the storage and tech slots are drastically reduced, so it’s kind of a wash time wise since bulkheads are time intensive to acquire.
I just resub’d today since the mgp event is going on. Played the MSQ from start to finish (vanilla to endwalker) during the wow exodus period before dropping off for some single player stuff. Maxed all of my crafting and gathering jobs but never did much that would be called difficult.
Thinking I might have to learn a new job and finally give some of the raids and trials I never did a try.
Just to add another data point, I have the same experience on windows and haven’t been able to solve it. I’m on windows 10, also an 8700k, and an RTX 3090. This build has no issues running modern stuff like cyberpunk /w ultra raytracing, starfield, bg3, etc.
Performance was never perfect but it absolutely tanked a few major updates ago. I THINK it was around the time the performance issues cropped up on the series x as well.
If you find any cause other than just “doesn’t play nice with older Intel CPUs” I’d love to know.